The making of Basic Reborn


Week 1:

-Given the book "write your own adventure programs for your microcomputer" and asked to write and understand a Q basic code/game in it
-Then asked to port it to c++
-Q basic game was a simple grid map with certain exits

Week 2:

-Started to understand the game better and beat the game
-Began by creating Map and GameObject Classes
-Setup the map
-Tried to use enum in room for exits N, S, E, W 

Week 3:

-Started using 4 bools instead of enum as it made coding easier
-Setup walls with bool
-Added basic movement
-Added game objects
-Made Game objects pickable
-Added events
-Connected game objects to some events

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